Roddy Ricch
– 3D Realistic Character Art
Every project has new challenges and I Learn lots of detailed work from this project. it’s my pleasure to work on this project.
Working progress Software used – Zbrush – Maya – Photoshop.
Sculpting – I was sculpting everything by my hand, no XYZ texture.
Texture – Albedo, specular, Displacement map from Zbrush Poly Paint.
Hair – Xgen-Maya.
Render – Maya – Arnold.